Showing posts with label Cyborgs. Show all posts
Showing posts with label Cyborgs. Show all posts

1.26.2009

Terminator vs. Terminator

In the past few weeks, two different Terminator #1’s have hit the streets, not surprising as anticipation for the fourth film grows as we get closer to its May 22nd release. What’s strange about it, though, is that these comics are coming from two different companies, one from Dynamite and the other from IDW. It boggles my mind that competitors can both possess the rights to produce comics from a popular franchise at the same time, but since this unique situation has arisen, the only logical thing to do is to seal these 2 books up in a mylar bag and have them go at it, robo y robo, until one book emerges victorious.

It’s Terminator fight night!

Ladieeeees and Gentlemen, in this corner, weighing in at $3.50 for 22 pages of story, is Terminator: Revolution #1 by Simon Furman and Lui Antonio.

Annnnd in this corner, weighing in at $3.99 for 22 pages of story, is Terminator: Salvation #1 from Dara Naraghi and Alan
Robinson.

Okay let’s have a dirty filthy fight, no holds barred annnnnnd…
Fight! Fight! Fight!

Round One: The Introduction

Revolution: This may be a first issue, but we learn from the recap page that this mini continues on from at least one previous series. "Kate Bewster" has died a year previous and John Connor received help from a terminator called "Uncle Bob" in fleeing Crystal Peak, whatever that is. By the way, isn't Kate's name "Brewster"? Nice copyediting. Also, according to the IMDB, Kate is alive and well in film 4, which means these comics represent yet another alternate version of the Terminator storyline, separate from both the movies and the TV show (which already conflict with each other).

Salvation: Billed as an official movie preview, this comic flows directly from the events of Rise of the Machines. As long as you've seen the three movies, or even just the last one, you're golden.

Winner: Salvation.

Round Two: The Setting

Revolution: A bunker in New Jersey, plus the blasted environs of its perimeter. Also, in the past, a trailer in 1996 New Orleans.

Salvation: Opens with a globe-spanning montage as John Connor sends out a message of hope and resistance to the remains of humanity. Shots of the Capitol, Forbidden City and Taj Mahal (among others) in smoking ruins bring home how much civilization has lost under the reign of Skynet. The action of the story unfolds on two fronts, a resistance HQ in Detroit and a refugee camp in Arut, Niger. In just a few pages this book does a much better job in establishing just how far the nations of the world have fallen.

Winner: Salvation

Round Three: The Characters

Revolution: John Connor and his new wife Tara are the center of attention, which a short appearance by a young Kyle Reese. The rest of the freedom fighters are basically just cannon fodder. In the past, we're back with Sarah Connor (looking nothing like Linda Hamilton) and young whiny John.

Salvation: With John relegated to a voice on the radio and a brief flashback scene, the main characters here are from a range of ethnicities and cultures, united as one against the common aggressor, the machines. The resistance here come off as real people, not a bunch of rednecks in camoflage.

Winner: Salvation.

Round Four: The Action

Revolution: While waiting to kick his latest operation into gear, an attempt to wrest control of a missile command center from Skynet, John Connor sits around his bunker being anxious and fretting about when Terminators are going to try and come wipe out his new wife. And then one does, in the form of the highly advanced T-Infinity model. Meanwhile, in 1996-- well you know the score: Sarah and John are on the run, and Terminators are trying to kill them. Rather than just one, Skynet has sent 8 of them after the Connors this time.

Salvation: Similarly, a plan is afoot to thwart a Skynet uranium mine, but meantime Resistance leader Elena Maric tries to convince an underground survivalist community to stop hiding and take a stand against the enemy. Both Detroit and Arut come under assault by robotic forces.

Winner: It's a draw; both have a healthy dose of gunfire and explosions.

Round Five: The Artwork

Revolution: This is where this book really falls down: in Antonio's vision of the post-apocalypse, everyone is pretty and buff and runs around in tank tops to show off their physiques. Tara Connor is supposed to be a respected resistance leader, yet she runs around with her big boobs barely restrained by her skimpy top and thong straps showing out of her pants. Cause, you know, when you are fighting a losing battle to save humanity from extinction, you wouldn't want your panty lines to show through your cargo pants! Also the T-Infinity looks mighty super-heroey for the dystopian setting, he kinda resembles Mr. Freeze's long lost brother.

Salvation: Robinson's pencils are much more appropriate for the milieu in which the story is taking place. Far from being glamorous and beautiful, the characters have... well, character. They come in different shapes and sizes, look frazzled and dress more in keeping with desperate freedom fighters eking out an existence in a ruined world. The depiction of the shattered world monuments in the opening pages alone are more interesting than anything in Revolution.

Winner: Salvation.

And by the unanimous verdict of the judges, the winner and champion is:

IDW's Terminator: Salvation #1 for sure. Revolution is just a very by-the-numbers story with little to set it apart from other Terminator stories, drawn too bright and superheroish. Salvation does a much better job of reflecting the saga as a worldwide event, with dark atmospheric artwork and interesting characters to become invested in. Presumably Naraghi and Robinson were able to get a look at script and artwork from the upcoming film; this comic makes me look forward to its imminent release that much more.

Revolution rating: 6/10
Salvation Rating: 8/10

9.12.2008

Contract #1

This is exactly the kind of book I want to like and get behind: a futuristic action-adventure series published in full color by an independent company. When the vast majority of comics on the shelves are superheroes (and don't get me wrong, I love my Men in Tights), who wouldn't want to see an upstart SF title come out of the woodwork and catch on with readers eager for something different? Unfortunately, I don't think that Contract has enough originality or pizzazz to survive in a pretty cutthroat marketplace.

Contract takes place in a fictional star system that boasts no fewer than five inhabited worlds. Life is cheap and mega-corporations have free reign to commit any despicable act in order to turn a profit. In this hostile environment, there is an entire mercenary industry making a living doing dirty work and troubleshooting for clients with deep pockets. The word "mercenary" usually has a negative connotation, but protagonists of his title, the trio of mercs working as the Stellar Rangers, are well-meaning mercenaries, you see, with hearts of gold. When a low-ranking corporate exec's daughter is kidnapped and not returned even after the ransom is paid, they agree to take the case despite the fact that the father has almost no money to pay them.

The field leader of the trio (and CEO of the Rangers) is Jessie Garrett, a leather-clad cowgirl. Muscle-bound Panzer is a one-man wrecking crew with a love of women, violence and hamburgers. Tsumi is a quiet and sardonic modern-day samurai. Of the three, the ribald and roughhouse Panzer, with his hedonistic lifestyle and heavy German accent, is the one who really stands out and captures the reader's attention. The other two engage in some banter, but otherwise aren't given much time to shine. Presumably they will be fleshed out more in future issues- assuming that anyone is still buying the title by that point.

This extra-long premiere boasts an impressive 40 pages of material- three stories plus a short preview of the next issue. It's a great idea to try to pack so much action in to give an introduction to the title, but there are a few missteps which kind of shoot the creators in the foot. For one, it seems counter-intuitive to put the kidnapping story in the leadoff spot, since that continues on to next issue. The other two stories are self-contained, which makes it slightly confusing to have them follow a story that ends on a cliffhanger. Also, the art in the stories varies from "decent" to "mediocre" and, as we learn from reading the letters page, none of these three are the regular series artist, who won't be starting until next issue!

The biggest disappointment for me with the issue is that creator/co-writer Garan Madeiros doesn't really immerse me in some crazy, mind-bending future society; the worlds of Helios are rather generic recycled SF imagery. The cars fly, Panzer has a mechanical arm, and a bunch of futuristic-sounding prefixes like "neuro" and "cyber' are dropped into the dialogue (Panzer doesn't just take steroids-- he takes nano-steroids!), but it just seems like window dressing. The armored nut that Panzer takes down in the third story could just as easily be a drug addicted weight-lifter on PCP. With only the slightest rewrite on the script the lead story could be about contemporary soldiers of fortune traveling to South America to save a child being held by gangbangers.

The lead characters are likable and it is clear that Madeiros is having a ball, but I just wish Contact showed more creativity and originality in the setting. I also wonder if it wouldn't have been more prudent to tell the entire kidnapping plot in the first issue, and leave the two standalones for sometime when the creators were facing a deadline crunch and needed page filler. I would give this a 6/10, although I feel that the book has the ingredients to work. The blah art and the generic setting leave me on the fence on this one, but with so much product to choose from, I kind of doubt First Salvo will be getting any more of my dough.

9.10.2008

Terminator: The Sarah Connor Chronicles, Season One

Redundant. That’s the word I keep coming back to when I consider the Terminator franchise. To be sure, each of the three films in the series are very good when considered individually, but watching them back to back it becomes pretty noticeable how rigidly they stick to the same formula over and over. The details are shuffled but at the heart of it is the same plot: Skynet sends a terminator from the future to stop John Connor from ever becoming the leader of the human resistance by killing him/his mother. Sarah and/or John flee for their lives aided by some good guy representative also sent back in time by future-John. Much chasing, fighting and carnage ensue. The terminator is eventually destroyed, but the good guy traveler is killed/destroyed as well. Rinse and repeat.

Despite the absence of James Cameron, Terminator 3 didn’t turn out to be a horrible movie; in fact it’s perfectly good if taken on its own terms and you ignore the fact that it’s the same damn story regurgitated for yet another go-around. What really redeemed the film for me, what made me sit up and take notice and feel that it really did have a reason to exist, is that it finally shut the door on the prospect of any future films returning to the formula yet again. Everything changes by the end of movie 3.

So naturally the first thing the creators of the TV series Terminator: the Sarah Connor Chronicles decided to do it throw the third film right out the window. Sarah is still alive, and the apocalypse is still on the horizon. The pieces have been reset to start the chasing all over again. Only this time around, the R-rated violence and language are toned down, the chases are more modest to accommodate a TV-sized budget, and everything is slowed way down to stretch two hours worth of story into-- well, an unlimited amount of episodes. Yes, kids, it’s everything you loved about the films, only slower, safer and less intense. Oh, and no Arnold.

Summer Glau substitutes for Arnold on the show, and it’s actually an inspired idea. If you just stuck some other Austrian roid-head in the part, he would‘ve compared unfavorably to Schwarzenegger. Instead, they went the completely opposite way and cast a willowy young woman as Cameron, the new protector Terminator. Good move. Of course, on the show’s limited budget, most of the terminator-on-terminator fighting in this series boils down to the combatants grabbing each other's shoulders and hurling each other back and forth into drywall. Glau is mostly called on to stare unblinkingly and look puzzled, but isn’t that pretty much what she did on Firefly as well?

Early in the series, Sarah, John and Cameron flash forward in time several years, in order to explain how it could be that it’s 2008 and John is still a whiny teenager. More than one terminator is running around, and one wonders why Skynet didn’t just send 1,000 terminators back at once to really overwhelm the Connors and take them out once and for all. One misstep the show takes is focusing on some of John’s classmates’ dilemmas at his new school. Here’s a tip for you, executive producer Josh Friedman: we don’t watch Terminator for high school dramatics. Give us a break!

The Connors in the show pale in comparison to the actors who originated the roles. Lena Headley tries her best to look tough, but she lacks the manic intensity, paranoia and berserker strength of Linda Hamilton. She’s too pretty and too soft. Edward Furlong’s John Connor might have been an annoying punk, but at least he had a personality and was interesting to watch. Thomas Dekker’s version is very dull and ineffective, spending most of his time petulant and melancholy, and often with his eyes brimming with tears. This is the savior of humanity?

I tried watching this week’s premiere of the second season, in hopes that a better direction has been found now that the writer’s strike is behind us. Also, I am a huge Shirely Manson devotee and was interested in seeing how she worked out on the show. Unfortuntely, “Samson & Delilah” is one of the worst episodes yet, a complete time waster in which Cameron reverts to her original programming and starts trying to kill John again. Since it’s obvious she will be back on the side of the angels by the end of the episode, the whole thing is simply an excuse for John to shave his head and possibly finally grow a set. As for Shirley, I still love her to death, but she’s completely over her head as a T-1000 corporate CEO. I’ve stood ten feet from the woman when she was onstage totally captivating an audience, and I know she can take me out with just the flick of her wrist, but she looks out of her comfort zone here. Hopefully she’ll adjust, since her character seems likes she’s going to be pretty important.

Terminator: the Sarah Connor Chronicles is not a horrible show, it’s just a completely pointless one, in my eyes. By far my favorite episode of the first season was “Dungeons and Dragons”, but that’s because it partially takes place in the future timeline of Skynet. I’ve always been more intrigued by that post-apocalyptic setting and wanted to see it explored more. Which is why I’ve pretty much written off this show as “been there, done that” and am psyched as hell to see Terminator: Salvation, which unfortunately is not due to his theaters for another nine months! As for the series, I already watch too much TV to keep up with a show I’m not even enjoying, and I would only rate it about a 6.5. But be sure to let me know if anything interesting happens…

9.05.2008

Heavy Metal Overload Special Summer 2008

To this day, the name Heavy Metal puts a little song in my geeky heart. This despite the fact that, in actuality, I’ve read proportionately very little of its impressive 30-year run. I suppose a lot of the warm fuzzy glow I get from the brand comes from the daring 1981 animated extravaganza, which hit HBO around the time I was 12 and pretty much blew my hormonally-ravaged young mind. I was just the perfect age for its bizarre blend of juvenile and adult, fantastic and uncouth.

Flash forward ten years. I have disposable income and no longer fear parental units stumbling across my weird nudie space comics and demanding an explantation. So I signed up for a 3-year subscription to Heavy Metal and gleefully rubbed my hands together in anticipation of the delights to follow.

The verdict: a mixed bag. Somehow, the magazine didn’t entirely live up to my idea of what it would be. Maybe it was because the days of Moebius and Bode were well in the rearview mirror. The original owner had sold the magazine to Peter Eastman- co-creator of Teenage Mutant Ninja Turtles- who seemed to see it primarily as a vehicle to promote the career of Julie Strain, a D-list actress with ginormous fake boobs who happens to be Eastman’s wife. Maybe I was misled by the quality of the film into thinking Heavy Metal was something it wasn’t. All I know is the ratio of stories I enjoyed to those I didn’t was about 1:5.

There were things that irritated me. For example, there were some ongoing series that others readers (or at least the editors) enjoyed way more than I did. It seemed like every 4 or 5 months there was a new installment of certain stories that I didn’t want to read in the first place. Other times, they would print the first part of a story and never print the rest. They also started reprinting a lot of old Atomika and Tundra material, which pissed me off because I had already bought it the first time! I was also aggravated with the magazine’s policy of publishing seasonal special editions which weren’t considered part of the subscription. Even though I had signed up to have the magazine delivered to my doorstep, there were issues on the stands that I wasn’t getting. Like I said, irritating.

Once my subscription ran out, I cut ties with Heavy Metal and haven’t bought a copy in the intervening 12 or so years. I would flip through it from time to time on the stands, but the Summer 2008 special caught my eye in a way that no other issue had for quite some time: some fantastic artwork…a sexy lady…WWI soldiers in combat…a half-man half-robot and a mad scientist type in his spooky lab. They got me. I plunked down my seven bucks figuring, “even if it ends up sucking I can rip it apart on my blog.”

The issue’s first story is a quick 7-pager called “The Door” by JM Darlot and IG Holgado. It concerns an ordinary-seeming desk jockey whose day at the office is suddenly interrupted by the arrival of a new door which he did not order. No sooner have the delivery men propped up the mysterious door and departed then a knocking begins to sound from the other side- even though there is no other side! I’ve never been a big fan of the short form and nothing here changes that opinion. “The Door” is more about setting a mood than telling a story, and it’s only partially successful at doing that. Holgado’s clean artwork is almost Disneyesque, which is a look I enjoy sometimes but isn’t quite dark enough for the creepy tone Darlot’s going for here. An intriguing premise to a better story than anything satisfying unto itself.

The title character of Massimo Visavi and Adriano de Vincentiis’ “Sophia” provides the issue’s requisite T&A. De Vincentiis’ art is very good, he is as adept at drawing beautiful villas or the canals of Venice as he is the curves of a nude woman. So at least there is something nice to look at while you are plowing through an otherwise underwhelming supernaturally-tinged quest around the globe. Along the way we are subjected to some pretty awkward dialogue, although whether that can be chalked up to bad writing on Visavi’s part or a poor translation I couldn’t say.

Sophia Delamore is the scion of the very powerful but extremely dysfunctional dynasty. Her father went insane, and tried to murder her as a baby. Her mother had no choice but to kill him to save Sophia, but she in turn was killed by the vengeful grandfather. The evil grandfather is dead now as well, but his estate is in limbo because no one can locate his will, which has been locked away in a small carved chest behind a mysterious symbol. Sophia’s people track down the box, but before she can even figure out how to open it it’s stolen again. So she criss-crosses the world to once again gain possession of the heirloom. Imagine a watered-down cross between the Da Vinci Code and Raiders of the Lost Ark, only with Paris Hilton as the heroine.

And that was the biggest of the story’s several problems. Sophia is a rich, haughty celebrity who is too dumb to know that baby tank tops and high-heeled boots are impractical attire for slogging though a South American jungle (this can’t be chalked up to artistic license, by the way, even other characters point out how ludicrously she dresses). Visavi tries with mixed results to make her more sympathetic through flashbacks of her as a young girl being haunted by her mother’s ghost and being abused by an evil nun. It all leads up to a whopper of a revelation at the end, and the realization that, regardless of the “The End” on the last page, this is really only the first chapter of an ongoing saga. I can only wonder when another chapter might appear, and whether anyone will care when it does.

If I thought the translation in “Sophia” was sloppy, it’s ten times worse in the next story, a noir-looking boxing story called “Man at the Carpet.” Actually, the translation is so egregious the only way I can tell what the story is supposed to be is by looking at the sketchy Ted McKeever-esque artwork. The captions are really that indecipherable!

Example the first, our narrator Joe describing how an opponent’s punch feels like being hit by a train: “…it seemed to me the most logical explanation, to strike me had to have been for strength a commodities train and not the red boxing glove of Tyler Holland, my challenger.” Flows nicely, doesn’t it?

Someone urges Joe to get an honest job and avoid criminal types: “Think to stay up, pal… you are young. One like you finds a good job to the docks. Don’t fall out with that people!” Wha…huh?

An aforementioned criminal type tries to convince him of…something… “It’s not good enough to be good to arrive at the top… It always needs the help of someone, There is who looks for it, and who, like you, receives that help without know it.” Words to live by, my friend, words to live by.

The whole story is this puzzling. I’m not sure what’s more appalling, that someone did such a horrific job of English translation, or that said translation crossed some editor’s desk who responded, “Looks great-- print it!” Everyone involved with the magazine should be embarrassed that this thing ever saw print like this.

The story that redeems the whole issue is Xavier Dorison and Enrique Breccia’s fantastic “The Sentries”, a bleak cyber-monster story set in the opening of World War I (would that make it--- “Greatwarpunk”?) Based on the eye-popping artwork alone I was convinced to buy this special, and there are visual treats to pour over on every page. Breccia’s actually a world famous artist, but I’ve been ignorant of his work up until now. This page is from the original French version, but check the pencils:



The script is equally compelling, telling the tale of a tortured soul whose good intentions lead to nothing but misery. Gabriel Feraud is a scientist who has invented a radium-powered battery, but despite his family’s near-destitution refuses to sell the design to the military for use in the impending war. Colonel Alphonse Mirreau is in charge of Project Sentries, a research experiment to create cyborg soldiers for the French army. Previous attempts have failed because the cyborgs didn’t have sufficient power and ran down on the battlefield. Now Mirreau will utilize all the pressure his rank provides to strongarm Feraud into handing over his battery design. What follows is a test of wills as Feraud tries to uphold his principles. But as often happens when a lone citizen tries to stand up to will of the institution, his struggles may ultimately prove the downfall of his entire family.


Breaking down the issue by rating:
"The Door" (7 pages): 7
"Sophia" (54 pages): 5.5
"Man at the Carpet" (10 pages): Incomplete!?
"The Sentries" (62 pages): 9


At first blush, it might not seem worth picking up the Overload special just for one story, but because "The Sentires" is so good, and because it is so long, it just about justifies the $6.95 price tag on its own. Monthly comics are about three bucks for 22 pages, so the price actually compares favorably. I say grab a copy, and if you happen to like some of the other stories too, even better!

8.30.2008

Altered Carbon

It's a sad fact that I only manage to get one book read for every ten or so I acquire. It's not that I'm a slow reader, it's all got to do with the budgeting of time, and the variety of media that compete for my attention. The bulk of my reading is actually done during my 15 minute coffee breaks (actually 20-- shh don't tell the boss) at work. Which is my way of explaining why I just got around to reading Richard K. Morgan's terrific future noir Altered Carbon, even though my buddy Mike gave it to me as a Christmas gift. Christmas of 2006, that is!

Now I'm smacking myself in the head for waiting so long. Altered Carbon kicks 87 different kinds of ass! I can see why the novel appealed to Mike, who is a big fan of hardboiled shamuses (shamii?). Mike is waiting for 30's fashion to come back into style in a big way, so that he can wear a fedora 24/7. The milieu of the novel is futuristic, but at its center is a good old-fashioned detective story. Consider the plot, boiled down to its basics:

A hard-bitten outsider, down on his luck, is strong-armed into working for a powerful rich person to look into the unanswered questions surrounding a mystery that can‘t or won‘t be handled by proper authorities. The more our (anti-)hero looks into the case, the more questions arrive, and the entire situation turns out to be way more complicated then he ever suspected. His investigation takes him from the extravagant playgrounds of the rich and famous to the sordid underbelly of the city's darkest corners, crossing paths along the way with hired killers, maverick cops and a sexy femme fatale.

Sounds like it could be the plot description of hundreds of different detective stories, doesn't it? But from this familiar starting point, Morgan blasts off in exciting and original directions, reworking the premise into an imaginative far future setting.

One of the major technological advances of Morgan's future is the ability to digitize, back-up and store people's memories in a small device called a "stack", which is implanted at the base of the skull. Citizens of the future can survive unfortunate "accidents" by having their memories downloaded into a new "sleeve". The advantaged of society can simply be revived in a younger clone of their previous self; some lower classes have to settle for artificial sleeves of lesser quality ranging from plastic mannequin down to clunky robotic.

Because people can exist in digital form, they can have experiences in virtual reality. As with any technological advance there are positive and negative applications. The forum can be used for entertainment purposes, and even as a way to transfer via "needlecast" to different planets without having to physically board a starship and travel generations to get there. On the downside, criminals must serve their time in virtual, and often their bodies are co-opted as temp sleeves without their awareness. Oh, and interrogation is a bitch in virtual-- all the pain and mental anguish of the real thing without even the relief of retreating into unconsciousness when the body goes into shock from damage. Nasty.

In a previous time Takeshi Kovacs was an Envoy, one of an elite force of enhanced super-soldiers assigned to do the United Nations Protectorate's dirty work. But now Kovacs has fallen on hard times and is looking at a 118-year prison sentence in "storage." One instant he is being gunned down in a firefight with authorities, and the next thing he knows he has been downloaded into a human sleeve on Earth at the request of a long-lived billionaire who has need of his services.

Laurens Bancroft is a meth (short for "Methuselah"), meaning he has lived for centuries because he can afford to keep transferring his consciousness into new young clones. The newer generations resent meths because they are perceived as considering themselves godlike, above the law, and generally better than everyone else. Bancroft uses his money and influence to have Kovacs paroled and beamed across space in order to investigate the circumstances of the death of Bancroft's previous sleeve, which the local cops have written off as a suicide. Bancroft has no memories of how his head came to be blown off, because the stack was destroyed as well. He was only able to cheat death because he had a backup of his mind in storage elsewhere. He refuses to accept the suicide ruling, not only because his ego won't let him entertain the idea that he would ever kill himself, but also because of what a pointless gesture it would be, in light of the backup self and a series of ready-to-wear clone sleeves. What's the point of killing yourself if you know your private clone lab will simply resurrect you again?

Kovacs is given the choice of looking into the circumstances of Bancroft's "murder" and making a good chunk of change in the process, or returning to storage and serving out the rest of his century-plus sentence. Not much of a decision, really, is it?

It's a daunting task which only gets more complicated as Kovacs gets deeper into his investigation. For starters, he soon learns that Bancroft didn't have him resleeved into just any body, but into the skin of a former local cop who's been sent into storage on (possibly trumped up) corruption charges. This is the meth's petty way of exacting revenge against an uncooperative local constabulary, but now Kovacs must deal with a resentful police department. He can't even tell if the tails he picks up and the would-be assassins who try to take him out are looking to impede his investigation or seeking revenge against the cop whose face he's wearing.

And then there's the matter of Bancroft's wife Miriam, a fellow meth who for reasons of her own urges Kovacs to drop the investigation altogether. Her powers of persuasion are greatly enhanced by her sexy young custom-made sleeve capable of sweating out aphrodisiac pheromones which can turn both men's and women's mind to mush.

A word of warning to the more faint-hearted of my readers: this is definitely a "hard-R" narrative we're dealing with here, filled with extreme violence, gore, sex, and all sorts of harsh language. Normally, stuff such as this doesn't faze me in the least. In fact, I appreciate some adult content in my entertainment that hasn't been castrated to "protect the children." Nevertheless, even I felt my stomach do a somersault when one of Kovacs' enemies shoves a pair of pliers into his eyeball in order to extract an implanted recording device. This is the kind of world we're dealing with here, people!

The noir detective story template has been around for generations and has been fused with SF elements at least since the 80s with Blade Runner and the cyberpunk movement. And John Varley was exploring mind transferal and gender switching back in the 70s. What Morgan does is take threads of previous concepts and weaves them together to create an exciting new world that is both fascinating and more than a little scary. His vision of a future dystopian Earth is very well realized, with Kovacs' quest making stops at a sentient hotel, a virtual whorehouse, a shady medical clinic and an underground combat arena. Without ever going overboard with exposition, Morgan is able along the way to also drop in information about the wider universe and its politics, as well as interesting bits of Kovacs' backstory.

Richard K. Morgan's writing is so sharp, his themes so cogently explored, his action so exhilarating, his plots so satisfyingly resolved, its shocking to me that Altered Carbon was actually his first published work. Morgan juggles a dozen different characters and story elements with nary a twitch. There are only a couple of scenes in the whole book that didn't come off as well as the author intended. One involves Kovacs pretending to be the distraught mother of a dead prostitute in order to trick another working girl into giving him information. Yes you read that right. Another section concerns a character who's been illegally "double sleeved" (that is, having his personality downloaded twice into separate bodies) sitting around arguing with himself. I simply didn't buy that two characters with the exact same mind could have a conversation that was nearly as interesting or revelatory. In fact, I expect they'd spend the whole time finishing each others' sentences.

But these are minor quibbles-- this guy is good! I would rate Altered Carbon a solid 9. I’m also psyched to learn that Morgan has published four more books in the interim, including two more featuring Kovacs. I’m definitely not waiting two years to pick up the next one.