Showing posts with label Post-Apocalypse. Show all posts
Showing posts with label Post-Apocalypse. Show all posts

1.26.2009

Terminator vs. Terminator

In the past few weeks, two different Terminator #1’s have hit the streets, not surprising as anticipation for the fourth film grows as we get closer to its May 22nd release. What’s strange about it, though, is that these comics are coming from two different companies, one from Dynamite and the other from IDW. It boggles my mind that competitors can both possess the rights to produce comics from a popular franchise at the same time, but since this unique situation has arisen, the only logical thing to do is to seal these 2 books up in a mylar bag and have them go at it, robo y robo, until one book emerges victorious.

It’s Terminator fight night!

Ladieeeees and Gentlemen, in this corner, weighing in at $3.50 for 22 pages of story, is Terminator: Revolution #1 by Simon Furman and Lui Antonio.

Annnnd in this corner, weighing in at $3.99 for 22 pages of story, is Terminator: Salvation #1 from Dara Naraghi and Alan
Robinson.

Okay let’s have a dirty filthy fight, no holds barred annnnnnd…
Fight! Fight! Fight!

Round One: The Introduction

Revolution: This may be a first issue, but we learn from the recap page that this mini continues on from at least one previous series. "Kate Bewster" has died a year previous and John Connor received help from a terminator called "Uncle Bob" in fleeing Crystal Peak, whatever that is. By the way, isn't Kate's name "Brewster"? Nice copyediting. Also, according to the IMDB, Kate is alive and well in film 4, which means these comics represent yet another alternate version of the Terminator storyline, separate from both the movies and the TV show (which already conflict with each other).

Salvation: Billed as an official movie preview, this comic flows directly from the events of Rise of the Machines. As long as you've seen the three movies, or even just the last one, you're golden.

Winner: Salvation.

Round Two: The Setting

Revolution: A bunker in New Jersey, plus the blasted environs of its perimeter. Also, in the past, a trailer in 1996 New Orleans.

Salvation: Opens with a globe-spanning montage as John Connor sends out a message of hope and resistance to the remains of humanity. Shots of the Capitol, Forbidden City and Taj Mahal (among others) in smoking ruins bring home how much civilization has lost under the reign of Skynet. The action of the story unfolds on two fronts, a resistance HQ in Detroit and a refugee camp in Arut, Niger. In just a few pages this book does a much better job in establishing just how far the nations of the world have fallen.

Winner: Salvation

Round Three: The Characters

Revolution: John Connor and his new wife Tara are the center of attention, which a short appearance by a young Kyle Reese. The rest of the freedom fighters are basically just cannon fodder. In the past, we're back with Sarah Connor (looking nothing like Linda Hamilton) and young whiny John.

Salvation: With John relegated to a voice on the radio and a brief flashback scene, the main characters here are from a range of ethnicities and cultures, united as one against the common aggressor, the machines. The resistance here come off as real people, not a bunch of rednecks in camoflage.

Winner: Salvation.

Round Four: The Action

Revolution: While waiting to kick his latest operation into gear, an attempt to wrest control of a missile command center from Skynet, John Connor sits around his bunker being anxious and fretting about when Terminators are going to try and come wipe out his new wife. And then one does, in the form of the highly advanced T-Infinity model. Meanwhile, in 1996-- well you know the score: Sarah and John are on the run, and Terminators are trying to kill them. Rather than just one, Skynet has sent 8 of them after the Connors this time.

Salvation: Similarly, a plan is afoot to thwart a Skynet uranium mine, but meantime Resistance leader Elena Maric tries to convince an underground survivalist community to stop hiding and take a stand against the enemy. Both Detroit and Arut come under assault by robotic forces.

Winner: It's a draw; both have a healthy dose of gunfire and explosions.

Round Five: The Artwork

Revolution: This is where this book really falls down: in Antonio's vision of the post-apocalypse, everyone is pretty and buff and runs around in tank tops to show off their physiques. Tara Connor is supposed to be a respected resistance leader, yet she runs around with her big boobs barely restrained by her skimpy top and thong straps showing out of her pants. Cause, you know, when you are fighting a losing battle to save humanity from extinction, you wouldn't want your panty lines to show through your cargo pants! Also the T-Infinity looks mighty super-heroey for the dystopian setting, he kinda resembles Mr. Freeze's long lost brother.

Salvation: Robinson's pencils are much more appropriate for the milieu in which the story is taking place. Far from being glamorous and beautiful, the characters have... well, character. They come in different shapes and sizes, look frazzled and dress more in keeping with desperate freedom fighters eking out an existence in a ruined world. The depiction of the shattered world monuments in the opening pages alone are more interesting than anything in Revolution.

Winner: Salvation.

And by the unanimous verdict of the judges, the winner and champion is:

IDW's Terminator: Salvation #1 for sure. Revolution is just a very by-the-numbers story with little to set it apart from other Terminator stories, drawn too bright and superheroish. Salvation does a much better job of reflecting the saga as a worldwide event, with dark atmospheric artwork and interesting characters to become invested in. Presumably Naraghi and Robinson were able to get a look at script and artwork from the upcoming film; this comic makes me look forward to its imminent release that much more.

Revolution rating: 6/10
Salvation Rating: 8/10

12.05.2008

Dog Eaters #1

The opening captions of this new Dabel Brothers miniseries do an effective job of establishing the setting and mood of this post-apocalyptic adventure:

“Mankind failed in its first attempt to transcend the Petroleum Age. The Die Off killed nine out of ten people worldwide.

“One hundred and seventy five years later, civilization consists of scattered nomadic tribes, isolated casino-cities, and roving bands of predatory bandits. This is the world of the Black Dog clan.”


Dog Eaters, then, is a Road Warrior pastiche crossed with an old-school wagon trail western. Only instead of traversing the wasteland in horse-drawn covered wagons, the extended family of the Black Dogs travel in a variety of tricked-out armed and armored trucks, RVs and such. Where they come up the gasoline, engine oil and tires remains a mystery.

Lamont, leader of the clan, has an admirable endgame in mind: to settle on a gulf coast and establish a new city. In order to make that dream a reality, his intrepid convoy makes delivery runs across the tortured landscape. Naturally, there are rival clans on the prowl who are not so noble of purpose…

The main action set-piece of this issue concerns a gunfight with such a clan, a wild pack of mohawked punk bikers straight out of central casting. Fans of gunplay and carnage should enjoy the show, though having the majority of the issue dedicated to one long action scene may leave the reader feeling the story raced by too fast and they didn’t get their four dollars’ worth. Writer Malcolm Wong does manage to shoehorn some character development into the last few pages. There are a few tender moments between the Dogs’ pigtailed tween gunner Tracy and the Northern nomad she accidentally shot down during the fight. There is also an intriguing love rectangle developing as Lamont moves out of his first mate’s trailer and weds a younger girl he’s impregnated-- a girl who formerly was dating one of the young bucks in the clan.

Guillermo A. Angel’s artwork shows both manga and European influences. The character designs are interesting. Some of the violence gets rather gory at times (which is not a minus in my book, I just thought squeamish readers). There were a few cases where I wasn’t quite sure what I was looking at, for example before the fight Tracy is talking to a little dog and for the life of me I can’t figure out if “Mr. Fluffy” is meant to be a real dog or a toy. (If he is real he’d better watch his back, considering the title or the comic and all) But for the most part, the art is quite good.

Dog Eaters may deserve some flak for its derivativeness and spotty pacing, but overall I have to say I enjoyed it. After one issue its hard to predict whether it will ultimately satisfy, but I liked it enough to check back in next issue to see what Wong and Angel have in store.

Oh, and by the way: I don't recommend that anyone google "dog eaters". You will get a lot of hits that have nothing to do with this comic. Trust me, don't go there.

Rating: 7.5/10

9.24.2008

Doomsday

Critics were not kind to Doomsday when it came out in March and it didn't spend much time in theaters. The main rap against the flick was that it was too derivative, blatantly lifting elements from previous successful genre films. This accusation, by the way, is entirely true. But while originality of concept is always appreciated and to be commended, the lack therefore does not automatically guarantee that the work in question is valueless. I don't care if you string together elements from a thousand previous sources if the result is at least entertaining, and I'm here to say I was entertained as hell by Doomsday.

Count the precedents as I discuss the plot. A horrific virus breaks out in the UK, threatening to destroy humanity's very way of life (28 Days Later). The location of the Hot Zone-- Scotland-- is quarantined behind massive walls and becomes a lawless place where the imprisoned fend for themselves any way they can (Escape from New York). 30 years later, there's another outbreak in London and now the government has reason to believe the key to its cure is among the survivors up north. So a rescue team has to go behind the walls on an extraction mission (that would be Escape from New York again). An overconfident team of soldiers in armored transports are overmatched and trapped in enemy territory (Aliens). The sexy female lead (in this case, Rhona Mitra) must kick major ass and fight against all odds to complete her mission (Ultraviolet, Aeon Flux). The main obstacle is a legion of leather-and-chained punks who ride around on tricked out vehicles (the Road Warrior). At a critical juncture, she is forced to step into a deathmatch arena, and battle to the death with a larger and better armed and armored foe before a stadium of foaming-mouthed spectators (pretty much every movie ever, seems like).

The script is so stupid, it's brilliant. After martial law is declared, a clearly diseased man is discovered among the panicked throngs who are attempting to evacuate. How does the soldier who makes discovery act to maintain law and order? He whips out his machine gun and blasts the poor bastard to mush, spraying everyone in a 20 yard radius with infected blood and guts! When the powers that be decide that the whole crisis is FUBAR, they order the gates on the quarantine zone permanently sealed. One hapless sucker on the wrong side apparently thinks the gates will just spring back open like elevator doors if he just sticks his hand between them before they close, and he promptly loses his arm in gory fashion. One distraught mother convinces some soldiers to take her little daughter away with them in their helicopter-- um, how do they know the little girl isn't a carrier? Especially since she is bleeding from her eye when they take her away with them?

I’m not sure what the theatrical version was like, but the unrated DVD is as violent and gory as it is dopey, with a gleeful level of flowing blood, hacked limbs and decapitations usually reserved for hardcore horror flicks. Not only does a little girl lose her eye, people get cooked and eaten, bunnies explode. Yes, that’s right-- bunnies explode!

Director Neil Marshall keeps the action moving along at all times, which is a big key to its success. If the story makes little to no sense, don’t give the audience time to think about it, just throw another obstacle in our heroes’ path. In lesser hands, this could have been no better than a low-budget straight-to-cable schlockfest. Instead, it’s a slick, fast-moving, great looking, decently acted schlockfest. Mitra makes a great heroine, and Marshall even got Malcolm McDowell and Bob Hoskins to appear in this thing. Also, it’s nice to see the Gimp from Pulp Fiction get some work.

It’s funny, usually the story is the main thing that will make or break a movie for me. I can put up with a lot if there’s a good script at the heart of it and usually the most beautiful film in the world can end up being a dud in my eyes if the story stinks. But in the case of Doomsday, it’s all so over-the-top crazy fun, I just checked my brain at the door and enjoyed the ride. Today, I might just be a little bit dumber person than I was yesterday, but I give Doomsday a 7.